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51
Guides / Re: Official Dynamix Pkz Price Guide!
« Last post by ⱣḲḭⱢⱢ1 on September 08, 2011, 08:00:19 pm »
This is the official price guide for Dynamix Pkz!
(Note: All prices subject to change)
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Phats-2b
Claws-1.5b
Primal-Owner
Zephyrium-Admin
Argonite-Mod
Zgs-500m
Sgs-700m
Bgs-900m
Ags-1.1b
Chaotic Rapier-450m
Chaotic Long Sword-550m
Chaotic Maul-600m
Chaotic Staff-350m
Korasi(no spec)-500m
Korasi(spec)-1b
Divine-900m
Spectral-800m
Arcane-670m
Santa-1b
H'ween Masks-1.8b
Dungeoneering Cape (from players)-250m
Dungeoneering Cape (donor zone)-150m
Shield Left Half-10m
Shield Right Half-30m
Dragon Sq-55m
Overloads-1m
Flippers-200m
Dragon Bones-100k
Crystal Key-20m
Full Vesta-1.7b (no spear)
Fire Cape-200m
Full Statius-1.5b
Full Torva-4b
Full Bandos-550m
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If you want to know any other prices then just leave a post and ill be sure to have it added!



well umm with the santas arnt they 2b??
52
Staff Applications / Official Staff Requirements!
« Last post by ★σωηєяcσяєу★ on September 08, 2011, 07:59:39 pm »
In order to become staff you must meet all of these requirements:
1.) Over 10 posts (Have to register on forums first)
2.) Played for atleast a week
3.) Be Experienced In Staff Positions
4.) Must Be friendly to all players and staff
5.) Must fill out the form below
-----------------------------------------------------------
Ingame name/IRL name:

Age:

How often do you play this server:

How long have you been playing this server:

What are you applying for(Ingame,Forums,Chatbox):

What rank are you applying for? (Mod,Admin,Co owner):

Why do you deserve this spot:

What experience do you have with staff:

What can you Do to help players and the server?

Who can vouch for you:
53
Guides / L2PK's Money Making Guide!
« Last post by ★σωηєяcσяєу★ on September 08, 2011, 07:36:33 pm »
Ok Here's My money Making Guide And Its To Do Jad.
Skills Needed :
61 + Range.
40 + Prayer.
40 + Defence.
Skills Recommended.
99 Range. (Can Get From Typing ::pure In Game)
75 Defence.

So To Begin Start By Buying Full Black D'hide, Ava's Accumulator, Some Rock Climbing Boots, An Amulet Of Power, A Rune Crossbow And 50 Diamond Bolts (e) (You Can Use Cheaper Bolts But These Are Recommendatory). After You Buy These You Should Buy About 20 Prayer Potions And Then You Have Finished Purchasing Items. Now Wear Your Gear And Then Withdraw Your Prayer Potions And Then Click The Mini-game Teleport And The Click The Tz-Haar Cave Option Then You Will Arrive Outside Of A Cave Entrance. Enter the Cave Then Turn On Your Protect Magic Prayer And Attack Jad Stay Out Of Reach Of His Melee Attacks And When He Bows His Head Protect Mage And When Jumps Up Protect From Range And Keep Doing This Untill He Is Dead Then You Will Get A Fire Cape That You Can Sell For 85M Gp At The I Buy Anything Shop. Thanks For Reading My Guide.
L2pk.
54
Guides / Owner Corey's Perfect Zerker Guide
« Last post by ★σωηєяcσяєу★ on September 08, 2011, 04:44:57 pm »
Owner's Perfect Zerker Guide.

A zerker is not a 126 combat, not an 88 combat, a zerker is not a main, not a pure. It is around a level 99 to a 115. It includes basic gear worth from 300k. It also requires 2 pkp's. Such as a fighter torso and a rune defender. All combat skills can be gained but range is not needed. 94 magic can be useful for vengeance. So this guide will show you how to make a zerker. :)

Hope you enjoy and learn from this guide.


1st Step:



The only reason I got 45 defence first is because some times (not always) you may gain higher defence because of your max hit, and the high xp rate on Near Reality. It just helps saving time. Once you have got 45 defence, we move on to attack and strength.



Because of the high xp rate on Dynamix Pkz I got up around 20-40 strength and then I got 70 attack, this is depending if you are going to make a lower zerker pure, but mostly zerkers do have 99 attack, if you are going for the 99 attack, then I recommend you switching styles after every minute. This is because you need strength to hit high and attack to constant hit high, so switching styles can be useful. You can train at ::train on the Hobgoblins or Ogre and this should lead you with these stats. If you get 99 attack and strength and not reach 99 hitpoints, don't worry because you will very soon get it. Also if you have chosen the 70 attack style then do not use a WHIP because this will increase your attack as well as strength/defence.

The only reason I've chosen hobgoblins and Ogre is because if you are a new player Hobgoblins can be a good way of money making as it drops 200K cash and limpwurt roots which can be sold at the general store for 50k ea. Also ogre is good because it will lead you to your next step prayer. These monsters drop big bones which is ALRIGHT xp for starters but if you are a rich player and would like to get your prayer quicker than you can buy dragon bones of players. You can bury your bones anywhere because on Near Reality their isn't a gilded alter.

For prayer you can also get 99 or 70, depending on which type of zerker you would like to be. 99 is useful because it is very unlikely you will get smited, on the other hand 70 prayer can go down quite quickly. Dragon Claws and many other spec weapons can smite very quickly. I recommend 99 prayer but 70 is useful because you have a low combat which means mains cannot always attack you in many places.

Now we have reached quite a lot of stats, so now our remaining one is magic, like I've said magic and range is not required but it is recommended. So if you do want 94 magic, then just get all your runes out and go to ::Train and you can almost train on any monster after you got your prayer as you can protect and don't need to worry about bones. Every time you gain a magic level use the highest spell, as this is not runescape and you don't have to worry about money, as the xp rate is high. So now we have got all the stats.



LOCK YOUR XP! This is because many people forget and they gain levels and they will have to reset.



This is your levels done, now time for your gear.
Go buy yourself this amour (showed below) from ::Shops. If you are rich and would like to buy advanced gear then you can buy yourself higher rings, furys, barrows gloves off players.




Time to sort out your inventory, have decent food such as sharks or manta rays, I normally bring 1 zamorak brew, 2 saradomin Brews and 3 restore potions. If you like castle pking, then i recommend you bring 2-3 extra brews because their might be a chance of you getting TBED and these brews will give you a high advantage to tank. Also if you are hybriding then mystic and Dhide is good because dhide has a good range def bonus. Also a dds is required for a SPEC wep or if you are richer you can require better weapons.

If you had got 94 magic then bring 50 death runes, 100 astral runes, and 200 earth runes per trip, for your vengeance this is recommend but not accurate, depending on how long your fight goes on for.

SUCCESSFUL!


Hope you enjoyed my zerker guide and if hope you have learned useful tips from my guide,
Thank You.
55
Guides / Complete Dynamix Pkz Hunter Guide!
« Last post by ★σωηєяcσяєу★ on September 08, 2011, 12:48:21 pm »
When you get Butterfly Net we can start training.

Hunter lvl.1- Baby Impling.
Hunter lvl.17- Young Impling.
Hunter lvl.20- Guormet Impling.
Hunter lvl.34- Earth Impling.
Hunter lvl.45- Sapphire Glacialis
Hunter lvl.50- Eclectic Impling.
Hunter lvl.58- Nature Impling.
Hunter lvl.65- Magpie Impling.
Hunter lvl.74- Ninja impling.
Hunter lvl.75- Snowy Knight.
Hunter lvl.85- Black Warlock.
Hunter lvl.90- Dragon Impling.

Faster training
When you are 58 Hunting, you can catch Nature Implings. But you shouldn't; catch lower level implings instead.
Ex.: When you are 58 Hunting catch Eclectric Implings instead of Nature ones.

Enjoy the skill cape :D
56
Guides / Official Dynamix Pkz Price Guide!
« Last post by ★σωηєяcσяєу★ on September 08, 2011, 12:32:24 pm »
Phats-2b
Santas-2b
Claws-1.5b
Zgs-500m
Sgs-700m
Bgs-900m
Ags-1.1b
Chaotic Rapier-450m
Chaotic Long Sword-550m
Chaotic Maul-600m
Chaotic Staff-350m
Korasi(no spec)-500m
Korasi(spec)-1b
Divine-900m
Spectral-800m
Arcane-670m
Santa-1b
H'ween Masks-1.8b
Dungeoneering Cape (from players)-250m
Dungeoneering Cape (donor zone)-150m
Shield Left Half-10m
Shield Right Half-30m
Dragon Sq-55m
Overloads-1m
Flippers-200m
Dragon Bones-25k
Crystal Key-20m
Full Vesta-1.7b (no spear)
Fire Cape-85m
Full Statius-1.5b
Full Torva-4b
Full Bandos-550m
*NEW* Death Cape-900m
*NEW* Energy Sword (OFF HALO)-1b
*NEW* Dragon Kite-1b
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If you want to know any other prices then just leave a post and ill be sure to have it added!
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